Message Board Performance
#1
Posted 12 November 2012 - 07:14 AM
It is next to impossible to follow games on game day and chat with other fans through this message board. Is there anything in the works to improve performance? Or maybe a way to prepare for peak user times since the schedule is known well in advance?
Thanks.
#2
Posted 12 November 2012 - 08:55 AM
#3
Posted 12 November 2012 - 10:34 AM
#4
Posted 12 November 2012 - 11:27 AM
#5
Posted 12 November 2012 - 12:15 PM
It's pretty close to unusable gameday or any high traffic move, as it crashes every two minutes and when it is functioning it's at a 28k dial up pace.
#6
Posted 12 November 2012 - 12:15 PM
#7
Posted 12 November 2012 - 01:27 PM
rambo, on 12 November 2012 - 12:15 PM, said:
It's pretty close to unusable gameday or any high traffic move, as it crashes every two minutes and when it is functioning it's at a 28k dial up pace.
#8
Posted 12 November 2012 - 01:32 PM
Dave, being specific here, on gameday, way too much traffic overloads the server. In fact, because of the rapid posting, it's so much that random errors come up, usually "database errors" and or we get the infinite loading sequence where nothing loads at all, or we get the extraordinarily slow loading times to begin with. Simply put, the function of the server is anything but normal on gameday.
#9
Posted 12 November 2012 - 01:52 PM
AmericanEagle77, on 12 November 2012 - 01:32 PM, said:
Dave, being specific here, on gameday, way too much traffic overloads the server. In fact, because of the rapid posting, it's so much that random errors come up, usually "database errors" and or we get the infinite loading sequence where nothing loads at all, or we get the extraordinarily slow loading times to begin with. Simply put, the function of the server is anything but normal on gameday.
Monday afernoon at 1:52PM-ish, I had to wait 30 seconds between the time I hit "quote" on your post, until I was able to start entering in my response.
Sad.
#10
Posted 12 November 2012 - 03:26 PM
rambo, on 12 November 2012 - 12:15 PM, said:
It's pretty close to unusable gameday or any high traffic move, as it crashes every two minutes and when it is functioning it's at a 28k dial up pace.
Livewire351, on 12 November 2012 - 01:27 PM, said:
#11
Posted 12 November 2012 - 03:40 PM
rambo, on 12 November 2012 - 12:15 PM, said:
It's pretty close to unusable gameday or any high traffic move, as it crashes every two minutes and when it is functioning it's at a 28k dial up pace.
#13
Posted 12 November 2012 - 04:52 PM
#15
Posted 12 November 2012 - 05:17 PM
Now, I will say yesterday I didn't get any service errors (it was slower than Vicks preplay reads), but on Monday night it was horrible.
#16
Posted 12 November 2012 - 05:19 PM
AmericanEagle77, on 12 November 2012 - 01:32 PM, said:
Dave, being specific here, on gameday, way too much traffic overloads the server. In fact, because of the rapid posting, it's so much that random errors come up, usually "database errors" and or we get the infinite loading sequence where nothing loads at all, or we get the extraordinarily slow loading times to begin with. Simply put, the function of the server is anything but normal on gameday.
#17
Posted 12 November 2012 - 05:36 PM
DaveSpadaro, on 12 November 2012 - 11:27 AM, said:
well, they lied to you, plain and simple. next time, i'll post screenshots, with the time on them. groar.
#18
Posted 12 November 2012 - 06:17 PM
DaveSpadaro, on 12 November 2012 - 11:27 AM, said:
Dave, prior to the game being over response time was really slow. You click on a link and just wait...probably up to a minute no response at all. After the game ended, the response time was even worse. Invision must be able to see the bottleneck in traffic. They need to produce the average respone time by all the users between about 7:00pm to 10:00pm. This site was on it's knees with bad response time.
#19
Posted 12 November 2012 - 06:29 PM
#20
Posted 12 November 2012 - 06:42 PM
DaveSpadaro, on 12 November 2012 - 11:27 AM, said:
No problems? Were they monitoring it at 8 am or during the game?
#21
Posted 12 November 2012 - 09:27 PM
Invision reported no problems.
” it's fixable.” - Andy Reid
#22
Posted 12 November 2012 - 10:06 PM
#23
Posted 12 November 2012 - 10:21 PM
#24
Posted 12 November 2012 - 11:32 PM
#25
Posted 13 November 2012 - 01:46 AM
DaveSpadaro, on 12 November 2012 - 10:06 PM, said:
Dave, we've been saying it for at least 3 seasons now. There was a thread last week complaining about it.
As others posted above, it is nearly impossible to even logon. If you're lucky to get on after about 10 minutes of waiting for the main page to load, you click any link and it then takes an additional 5-10 minutes for the sub-forum to load. Then more minutes to get a thread to open, then you reply and it takes forever to update the post. You wait 5-7 minutes for the post to take.
Get your friends and Eagles staff or anyone you know and see if they can logon during gameday and you'll see.
#27
Posted 13 November 2012 - 07:43 AM
#28
Posted 13 November 2012 - 07:46 AM
CountBlah, on 12 November 2012 - 01:52 PM, said:
Monday afernoon at 1:52PM-ish, I had to wait 30 seconds between the time I hit "quote" on your post, until I was able to start entering in my response.
Sad.
Hilariously enough, InvisionFree, the free variant can handle thousands of people of traffic with little bog at all. Apparently the servers they get from advertisement revenue is muuuch better.
#29
Posted 13 November 2012 - 09:07 AM
Specific errors have been described here already. Pages hanging up and never loading, database error messages, and general slowness. I did not realize that there was a thread on this last week, sorry for the repost.
Good luck and thanks again.
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